Resources + Launcher
Distribution starts before you press publish.Build the route. Review the plan. Keep control.
Organize the channels your team can use, then prepare a governed flight plan before organic or paid execution begins.
Resources Studio
See where the work can go.
Pages, profiles and paid accounts become readable channel cards inside the Workspace. Readiness stays visible without making provider configuration the product.
Launcher Studio
WHAT → WHERE → WHEN → PAID → REVIEW.
Select Content, choose individual channels or reusable Channel Groups, set the timing and complete the paid brief only when paid channels are part of the plan.
In plain language
Multi-channel content distribution without rebuilding every launch.
ContentMaxx separates the reusable channel setup from the launch itself: first build a Channel Wall, then prepare each distribution plan against the channels and groups that already exist.
Organize social media and paid channels
Facebook Pages, Instagram accounts and paid destinations are represented as Workspace resources with visible readiness rather than hidden provider configuration.
Plan one Content set across many destinations
Choose Content once, resolve individual channels or Channel Groups and materialize the resulting Content × Target work as governed distribution items.
Keep paid and organic responsibilities clear
Organic provider transport remains Connect-owned while paid advertising semantics and execution remain Ads-owned, even when both appear in one Flight Plan.
Built into the workspace
One launch surface. Clear ownership underneath.
Organic and paid resources live together visually while preserving different readiness and execution semantics.
Reusable selections organize channels by brand, property, market or recurring operating pattern.
Review summarizes Content, channels, timing, Initiative and item count before preparation.
Preflight, human approval and dispatch remain explicit stages instead of hiding behind one publish button.
Open the workspace
Turn distribution into a plan, not a scramble.
Build a Channel Wall once, then prepare repeatable launches without rebuilding every destination by hand.